Title: Gothic Noir — Stone Remembers Everything Creative prompt: A rain-streaked Whitby Abbey ruin where a cursor lantern burns back fog and shadow to reveal six hidden clue glints. Candle gutter, moonrise, and fog are playable dread instruments while crows guard the nave. Four cases rotate notebook entries and omens to a final vow. Design description: Black-and-bone detective layout with blood-red accents; wide nave canvas with case dossier and lantern hints beside a chapel column of notebook, fog/moon/candle sliders, and sleuth actions over a crypt explainer. Visual techniques: - Canvas abbey silhouette with arched windows and moon halo - Lantern radial darkness with fog-weighted vignette and clue glints - Rain streaks, flapping crows, and guttering chapel candles - Click hit-detection for clue gathering and crow scattering - Case-swapped notebooks, omens, and six-clue closure verse Interaction model: Cursor sweeps the lantern, clicks gather clues and shoo crows, case tabs reset mysteries, sliders drive fog/moon/candles, and reveal/gather buttons advance the investigation.