Title: Meadow Pollinators — The Meadow Hums Back Creative prompt: A clover transect where thirty bees forage by scent gradients while butterflies ignore the visitor entirely. Clicking flowers puffs scent rings, the cursor acts as a moving plume, and visits accumulate into honey grams. A ten-clover quest unlocks the orchard strip. Design description: Keeper-log aesthetic in meadow green and honey gold; wide foraging canvas with pollination HUD beside a cream keeper column of density/energy/breeze sliders, scent and mow actions, and bee/visit/honey tally over a species strip. Visual techniques: - Gradient meadow with grass blades and five-petal flower heads - Bee agents with target selection, scent weighting, and wing flap - Expanding scent rings, visit counters, and honey accumulation - Breeze-bent stems, drifting scent plumes, and cursor net ring - Species-switched rendering from bees to monarchs to beetles Interaction model: Density/energy/breeze sliders reshape foraging, species tabs switch flight logic, flower clicks puff scent and score visits, and cursor movement steers scent-following bees.