Title: Ocean Trench — Descent Past All Light Creative prompt: A bathymetric dive from sunlit plankton waters to the 11 km hadal dark, with pressure and temperature tracking every metre. Lanternfish schools, anglerfish, and a giant siphonophore inhabit depth bands while sonar pings map the trench walls. The submersible lamp sweeps like a real ROV. Design description: Sonar-console aesthetic in monospace on abyssal navy; wide canvas sea with depth gauge rail beside a bridge column of descent sliders, lamp controls, sonar trigger, and creature log over a species strip. Visual techniques: - Depth-remapped vertical gradient from teal shallows to black hadal - Schooling fish with lamp-flee behavior and lure attraction - Marine snow drift field, plankton shimmer, and siphonophore threads - Expanding sonar rings with echo fade and fish scatter impulse - Lamp cone radial light and trench profile HUD bar Interaction model: Depth slider and zone tabs drive depth, pressure, temp, and fauna; snow slider thickens fall; lamp/lure toggles reshape fish behavior; clicks and sonar button fire mapping pings.