Title: Prism Fractals — Kaleidoscope Lab Prompt: Grind three fractals — Mandelbrot, drifting Julia and triangular prism shards — through an escape-time engine with mirror folds and three neon palettes. Dragging should pan, the wheel should dive, and one click should export a PNG. Keep the lab midnight with cyan and magenta signal colors. Design: A console rail with fractal switcher, iteration, fold and drift sliders, palette dots and snapshot controls beside a tall double-arched canvas with zoom/iter/fold HUD, plus three explainer cells with mixed radii. Visual techniques: - Per-pixel escape-time rendering with smooth palette-cycled coloring - Kaleidoscope wedge folds reflecting the plane into mandalas - Auto-drifting Julia seed on a Lissajous tour with spin toggle - Three neon palettes and coarse preview during gestures - Blinking live dot with render-time FPS readout Interaction model: Fractal buttons swap engines, iteration and fold sliders reshape detail and symmetry, palette dots re-ink the set, drag pans and wheel zooms with double-click reset, drift toggles Julia motion, and snapshot downloads the frame as PNG.