Click a soil plot to sow · watered crops grow in stages · harvest at full size for coins. Press R for rain, H to harvest-all.
4 stages · 20s to ripe · sells 9¢. Learn timing here before risking pumpkins.
5 stages · 45s · sells 26¢. Needs double water; rots never, regrets sometimes.
Blooms pay in joy (14¢). Corn grows tallest and shades its neighbors +10% speed.
Water doubles speed. Summer adds thirty percent. Winter halves everything.
Empty plot plus coins equals seedling. Carrots teach; pumpkins gamble.
Water all or wait on rain. Corn shades neighbors for a quiet bonus.
Gold frames mean ripe. H harvests all; tilling clears the field.
Keys R for rain, H for harvest. Forty seeds to start, priced packets after.
Age accrues at 0.4 plus water times 0.6, scaled by season. Stages quantize the bar.
Double-click to open. Plots, coins and rain live in the page.
Planted, watered and harvested in one file. These are the rulings behind the rows.
Forty-eight plots on an 8 by 6 grid. Wet soil reads darker.
Four packets, four clocks. Pumpkin is patience at 45 seconds.
Rain streaks, season tints, one bouncing sun. Winter halves growth.
Smoothing stays off so pixels stay honest. Coins persist for the session.
No images, no spritesheets. Every sprout is a filled rect at plot math.
Full keyboard play: R rains, H harvests, W waters. Focus rings in grass green.
Print: the bed condenses to a seed-starting chart. Page 034 · 2026.