Title: Geo Bauhaus — Form and Function Playroom Creative prompt: Open a Weimar playroom built only from circles, squares, and triangles in red, yellow, and blue on off-white paper. Give visitors a physics table where shapes fall, bounce, and collide. It should feel principled, chunky, and fun to throw around. Design description: An offset-shadow topbar and uppercase hero face a bordered composition-table canvas with readout plus gravity/bounce/count sliders; three primary-topped theory cells and CSS-shape ornaments complete the print-room look. Major visual techniques: - Canvas rigid-ish physics with gravity, bounce, drag-throw, and pairwise collisions - Hard offset shadows, thick ink borders, primary color-block cells - Nudge float keyframe, blueprint grid backdrop on canvas Interaction model: Add-shape buttons spawn primitives; drag and throw them with springy collisions counted live; gravity/bounce/count sliders reshape the simulation; shake scatters everything and clear empties the table.