Halo · Studio
Available — Spring 2027

Soft light for
hard problems.

We are a four-person studio making interfaces that feel like light rather than like software. Colour, motion, and a great deal of restraint.

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01

Identity systems

Logotypes, type families, colour systems and the unglamorous rules that keep them intact for five years.

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02

Interface design

Products, from the first wireframe to the last easing curve. We ship design systems, not screens.

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03

Motion

Transitions that explain where a thing came from and where it went. Six to twelve frames, never more.

The mesh

Everything on this page sits on a field of four drifting colour fields, blurred and composited so they blend like light through a window. Move the sliders and the room changes temperature.

41Products shipped
9Years running
4People, deliberately