Ridgeline
Pass Col de Viau · seed 4417 · 7 ridges
01 / THE RIDGE

One function, seven times

Each ridge is a sum of sines with its own frequencies, so a silhouette that looks geological falls out of four lines of arithmetic.

02 / THE FOG

Depth is a fog bank

Near ridges are dark and sharp, far ridges are pale and soft. Aerial perspective does the work of distance for you.

03 / THE WEATHER

Snow is a threshold

Every ridge is checked against a snowline. Above it, white; below it, forest. The line moves when you ask it to.

There are no
photographs
on this page

Every ridge is generated: a one-dimensional fractal built from summed sine functions with halving amplitudes and doubling frequencies, sampled across the width of the frame. It is the oldest technique in computer graphics and it is still the best way to make a mountain that nobody has seen.

What makes it read as distance is not the shape but the fog. Each successive layer is lighter, lower in contrast and drawn with a wider, softer stroke, which is exactly what a camera does to a mountain four kilometres away.