Title: Beyond — Think Outside the Cube Exact creative prompt: Build an immersive four-dimensional geometry exhibit on near-black with phosphor-green wireframes. Render all 16 tesseract vertices and 32 edges in canvas, rotate in the XW plane, and project first from 4D to 3D then onto the screen. Use a large outlined sans-serif title at upper left, small matrix-like object statistics at upper right and a bottom rotation dock. Provide a manual angle slider and optional autorotation, initially still. Responsive high-DPI canvas, inline CSS/JS, offline HTML5 only. Description: A mathematical object becomes a luminous spatial sculpture, inviting visitors to rotate a projection of a hypercube and consider dimensions beyond ordinary sight. Major visual techniques: Four-dimensional rotation; two-stage perspective projection; luminous wireframe edges; phosphor-green monochrome; outlined display type; technical corner annotations. Intended interaction model: Scrub the XW rotation angle or enable and pause continuous rotation.