Think
outside
the cube.
Sixteen vertices. Thirty-two edges. A four-dimensional object, glimpsed through a two-dimensional window.
OBJECT TESSERACT
VERTICES 16
EDGES 32
CELLS 8
VERTICES 16
EDGES 32
CELLS 8
4D → 3D → 2D
PERSPECTIVE PROJECTION / LIVE CANVAS
PERSPECTIVE PROJECTION / LIVE CANVAS
THE LIMIT OF WHAT WE SEE IS NOT THE LIMIT OF WHAT EXISTS.