TITLE: RALLY โ€” pong, reconsidered PROMPT: Create 'RALLY', pong reconsidered as gallery sport: a huge white court framed like an art canvas, two sculptural paddles, a ball that leaves a sumi-ink trail that slowly drips and fades (each match paints a unique artwork); score in enormous editorial numerals behind the play; crowd is a single slow-clap sound (WebAudio, gesture-gated) at match point. Interactions: play vs a fallible AI (mouse/touch or W/S keys); the ball compresses on impact with a percussive tick; speed builds each rally; FIRST TO 7 with a match-point vignette; after match, the painted canvas is signed and dated like an artwork you can EXPORT; a two-player mode (W/S vs arrows). Minimal, physical, strangely moving. DESCRIPTION: Pong staged as a museum piece: a bone-white canvas court with editorial corner captions, giant ghost-gray score numerals floating behind play, dashed center line, black sculptural paddles, and a vermilion ball that squashes along its velocity vector on impact. Every frame of the ball's flight lays down a sumi-ink stroke that slowly drips downward and fades โ€” by match end the court holds a one-of-a-kind drip painting, signed "RALLY โ€” 7:5 ยท sumi on bone" with the date, exportable as PNG. Fallible AI (noisy tracking), mouse/touch or W/S controls, two-player mode, speed that compounds each paddle hit, first-to-7 with a warm match-point vignette, square-wave tick sounds and a slow-clap crowd at match end. TECHNIQUES: canvas game loop with velocity-squash ball rendering, persistent ink-stroke array with drip probability and alpha decay, pointer + keyboard dual input with eased paddle follow, angle-of-incidence paddle physics with compound speed growth, match-point inset vignette, end-card with PNG export of the artwork (re-composited on bone with hand-lettered signature), WebAudio square-wave ticks and staggered applause. INTERACTION: Move with mouse/touch or W/S (player two on arrows in 2P mode); every rally speeds up; first to 7 ends the match with applause; export the painting or play again; sound toggle in the controls row.