TITLE: ORCHARD — a seasons toy PROMPT: Build 'ORCHARD', a gentle seasons toy: a watercolor-ish orchard scene (soft blurred foliage blobs in flat pastel layers, hand-wobble SVG ground line, paper texture) where a tree cycles bud → blossom → leaf → fruit → bare across a draggable season ring; petals or leaves fall continuously with flutter physics; bees drift in summer; fruit grows plump and drops with a squash bounce. Interactions: drag the season ring (or press play to cycle automatically); clicking a ripe fruit picks it into a woven basket counter with a plink; wind puffs shake the tree and accelerate petals; a weather chip adds rain streaks that deepen colors. Soft, pastoral, breathing. DESCRIPTION: A pastoral watercolor diorama: layered soft hills and sun halo painted in translucent washes on paper-grain texture, a procedurally branching tree whose canopy clusters cycle through bud, blossom, green leaf, heavy fruit, autumn amber, bare winter and snow caps — all driven by a draggable four-season wheel with month/week readout. Falling petals, autumn leaves and snow flutter with sine physics; bees wander on summer days; wind puffs (button) shake the branches and accelerate the fall; clicking ripe fruit in season picks it with a plink chime, ripple ring, and basket counter; play mode turns the year automatically (~26s per cycle). TECHNIQUES: two-canvas painting (background washes repainted on season change, foreground animated), procedural recursive tree skeleton with per-branch sway, bell-curve season mixing for continuous cross-fading of canopy colors, fluttering particle system (petals/leaves/snow) with sine-phase drift, wandering bee agents, pointer-angle season wheel, WebAudio triangle plink with pitch sweep (gesture-gated), paper texture overlay. INTERACTION: Drag the season wheel to turn the year (or press play); wind button gusts the tree and particles; click canopy clusters when fruit is ripe to pick fruit into the basket; the season name and month/week readout update live.