TITLE: wander. — a daydream of planets PROMPT: Create 'wander.', a daydream of hand-built CSS planets floating in a candy-colored nebula. Each planet is layered radial gradients for core shading plus crater or band texture, one wears a tilted ring, one has a small orbiting moon; all bob on independent slow easings. Nebula: soft blurred pastel blobs (peach, rose, mint, butter) over a cream-lavender base. Tiny wordmark bottom-left. Interactions: drag planets to reposition (they settle with a springy transition), click a planet for a soft WebAudio chime plus a one-line poetic caption, and every ~20 seconds a shooting star crosses. Dreamy, weightless, adorable. DESCRIPTION: A full-viewport pastel dreamscape where four hand-crafted gradient planets — a banded gas giant with a great storm, a mossy crater world, a rose planet wearing a tilted golden ring, and a blue moon-world with an orbiting satellite — drift on independent bobbing loops. They float over four slowly morphing blurred nebula blobs in peach, rose, mint, and butter over a cream-lavender sky with a faint dust field. Planets are draggable and settle with a springy easing; tapping one plays a pentatonic chime (C-D-E-G ladder) and reveals a glassy italic caption with its own poetic line; a shooting star streaks across every 14–26 seconds. A minimal "wander." wordmark sits bottom-left and a sound toggle top-right. TECHNIQUES: layered radial-gradient planet shading with inset shadows and atmosphere rims, repeating-linear-gradient cloud bands, CSS keyframe bobbing with per-planet phase offsets, blur-filter nebula blobs, multi-stop radial-gradient star dust, glassmorphism caption bubbles with backdrop-filter, spring cubic-bezier settle transitions, WebAudio triangle+sine chimes with exponential decay envelopes, DOM shooting-star animation, pointer + touch drag handling, prefers-reduced-motion media query. INTERACTION: Drag any planet to reposition it (springy settle on release); tap a planet to hear its chime and read its caption (auto-hides after ~4s); the sound toggle enables/disables the audio and is created lazily after first gesture; a shooting star fires automatically every 14–26 seconds. Desktop and touch both supported via pointer events plus touch fallbacks.