Tilt Engine
Rotational parallax tracked to your cursor with a damped spring — depth without the headset.
Stationary light,
moving eye.
The glare is a single radial highlight whose position is driven by the pointer over the whole stage, blended to screen so surface color shows through at 18–34%.
Glare Optics
A virtual light skates across the surface. Pause the cursor and the sheen settles exactly where you look.
Light that
answers your hand.
Every inner layer counter-rotates at its own depth, so chips, titles and rules shift relative to one another — the parallax that makes cards breathe.
Depth Parallax
Three stacked planes inside each card, counter-tilted at different rates so the whole sheet folds around the cursor.
Three depths,
one gesture.
Click to fold the card over. The reverse face carries the engineering notes — built to be read, not just admired, by people who collect specs.