TITLE: HYPERBRICK
FILE: 038-neon-breakout.html
=== PROMPT (exact prompt used) ===
Create "HYPERBRICK", a polished, playable Breakout-style arcade game with a synthwave aesthetic. A canvas playfield framed by an arcade bezel; background dark purple (#12002b) with a perspective grid horizon and a glowing sun. Bricks in glowing neon rows (#ff2e97, #ff9e00, #fff200, #00f5d4, #00bbf9, #9b5de5); a sleek neon capsule paddle; a ball that leaves a motion trail. Juicy feedback: bricks shatter into particles, screen shake on impact, a combo counter with pop text, paddle squash, flashes, and synthesized sound effects (Web Audio blips whose pitch rises with the combo; mute toggle). Power-ups drop from some bricks: multi-ball, wide paddle, laser, slow-mo. Five hand-designed levels (e.g. heart, invader, spiral) plus an endless mode. Controls: mouse/touch drag and arrow keys; Space to launch/pause. Screens: a title screen with an attract-mode demo, pause, and game over with a high score saved in localStorage. Typography: bold italic sans with neon glow for the HUD. Scales to phone screens with a portrait playfield.
SHARED REQUIREMENTS (apply to every page in this 100-page collection):
1. One standalone HTML5 file. All CSS inline in