TITLE: Labyrinthos FILE: 033-stone-labyrinth.html === PROMPT (exact prompt used) === Build "Labyrinthos", a maze game styled as an ancient stone labyrinth seen from above. Generate a new perfect maze each round (recursive backtracker or Wilson's algorithm), rendered on canvas as carved terracotta/sandstone walls (#c4773b, #e2b07a, with highlight and shadow edges for relief) on a darker dusty floor (#6b4a2b), with subtle noise texture and a Greek-key meander border. The player is a small flickering flame that lights only a radius around it — the rest of the maze is dark (fog of war that dimly remembers visited corridors). Controls: arrow keys/WASD, swipes on touch, and an on-screen d-pad on mobile. The exit is a glowing golden thread spool. Features: the maze visibly carves itself at the start of each round; a "Show Ariadne's thread" hint animates the solution path (BFS) as a red thread; a timer; three sizes; and a victory screen with a laurel illustration. Typography: an inscriptional Roman-capitals feeling serif with wide spacing. SHARED REQUIREMENTS (apply to every page in this 100-page collection): 1. One standalone HTML5 file. All CSS inline in